QuestG, Inc.
Next Generation Consulting Services and
Immersive 3D Tools for Global, Distributed Organizations

The Next Generation Workforce has arrived. The challenge is to effectively attract, develop, and retain them. They bring their skills, attitudes, and technology, and they will impact how firms manage and operate. We need to understand them, assess each of our firm's abilities to fulfill their expectations, and engage them in our business goals.

Immersive 3D Virtual World Products

Our single and multiplayer interactive games create immersive user experiences that sharply increase the transfer of learned skill and process knowledge to the work environment, and create behavior change - the key to increasing business performance.

Next Generation Workforce Consulting

With change, business opportunities and risks are plentiful. What does it take to engage the Next Gen Worker? What changes do we need to make in our own values, operations and management structure to take advantage of the passion and skills of this unique work group. We have entered a buyers market in employment - what will you have to do differently to attract, develop, retain workers and improve your business performance?

Next Generation Peer Action Group Project
A Global Call to Action
The Challenge: How to Attract, Develop, and Retain the Next Gen Worker

Following our 2007 focus on the Media-Savvy Workforce, we are pleased to announce our 2008 collaborative project on attracting and retaining the Next Generation Workforce. Does their arrival really signal a major change for business as we know it? Where is the point of balance? - How much will we have to adjust to them? vs. How much will they have to adjust to us?

Products and Services for Consultancies, HR and Learning and Development Providers

QuestG, Inc. provides 3D technology products and strategic support to increase your client value, and to accelerate your capabilities to stay in step with the growing influx of next gen workers.

New Tactics for a New Attitude





Why Video Games?

Video Game Learning Science

Video Games vs. Simulations

Business Case

Articles on Video Games and Learning

Books for Your Shelf,
...and Your Mind



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