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QuestG Article in CLO Magazine (02/08)
Video Game Nation: The Rise of Gaming and Its Impact on Learning |
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| Think video games are time-wasting diversions from productive activities such as work and learning, and that have no legitimate place in business? If you do, you may want to think again. Having revolutionized entertainment, video games are now about to upend corporate learning. From their start in arcade parlors in the 1970’s, video games have grown into a multi-billion dollar industry that has surpassed Hollywood in revenues. <READ ARTICLE> | ||
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Focus On: |
Dear Reader The challenge to build business performance creates a sharp focus for learning organizations. Without it -- no
wonder L&D budgets are the first to go as business performance slows. QuestG Europe We are pleased to announce a partnership with Saint George Institute (SGI), a management consultancy based in Geneva. SGI's
consultants extend an intimate reach to Europe, creating a welcome break from time zone madness for us and our clients.
Subscribe to Receive The QuestG Report +1.818.991.6692 info@QuestG.com |
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Beyond Budget Cuts: Innovation
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A recession is looming, layoffs abound. Budgets will be
cut. It is the opportunity to rethink your approaches to learning. Budget cuts are
undoubtedly
difficult, but they
also present that odd
challenging
opportunity to step back and re-allocate, from fresh perspectives on the meaning
of learning and its role in business performance. The time is ripe. The workforce challenges of shortage, next
generation, and globalization "simply" add more flavor and complexity. Attract, Develop, and Retain.
To do more with less requires innovation, new technologies, and a desire to excel.
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Integration with the Business
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QuestG's roots are in the foundations of the original
questions behind Business Reengineering. Today, workforce
characteristics have changed. Technology has changed. New previously unattainable information is available at
every desktop.
So Why Are We Still Doing Business The Same Way? That question is relevant again today. The NextGen workforce, Web 2.0, Collaborative Management, and yes, even the Video Game Nation now affect business performance. From our perspective the missing ingredient is a true business focus for learning, not the standoffish curriculum of courses driven by half-hearted performance evaluations. The evolution of learning is like the evolution of technology - when I want it, where I want it, and integrated with my life, career, engaging, valuable - with immediate benefit to business. |
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ROI
10X plus |
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QuestG Blog Bits
Top Picks |
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Product Development and the CLO |
Talent management and workforce development are increasingly a competitive advantage. CLOs must breakdown traditional barriers to direct involvement with the business. <MORE> |
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eLearning's Dirty Little Secret |
Survey after survey, research after research project, tell a continuing story of unfulfilled promises, large expenditures, poor satisfaction and poor results - for eLearning. <MORE> |
Collaboration Turns Problem Solving on Its Head |
When collaboration is the driver, complex issues can be solved faster, at much higher, business unit and market levels. <MORE> |
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About QuestG, Inc.
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QuestG, Inc. provides 3D video-game based workforce development and adult learner products and
services to improve corporate business and personal performance. Visceral, real-world experience
in immersive virtual environments helps to build confidence, skill and knowledge to change real-world
behavior. These innovative products create faster results in a safe environment, with far less
personal and business risk; at a lower cost than traditional simulations, role-plays, and on-the-job training.
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