QuestG Article in CLO Magazine (02/08)
Video Game Nation: The Rise of Gaming
and Its Impact on Learning
Think video games are time-wasting diversions from productive activities such as work and learning, and that have no legitimate place in business? If you do, you may want to think again. Having revolutionized entertainment, video games are now about to upend corporate learning. From their start in arcade parlors in the 1970’s, video games have grown into a multi-billion dollar industry that has surpassed Hollywood in revenues. <READ ARTICLE>

Focus On:
Recession, Budgets, and Learning

Dear Reader

The challenge to build business performance creates a sharp focus for learning organizations. Without it -- no wonder L&D budgets are the first to go as business performance slows.

We at QuestG offer a critical difference: disruptive technology solutions built with business performance objectives. Coupled with a little client innovation, and good business partner relations, the investment in learning becomes inextricably part of the investment in business change. And, the CLO moves from a functional head to a collaborative executive.

We offer our thoughts in this report to stimulate your thinking and to support your goals of building the best workforce for your business.

Current QuestG work includes several immersive game projects supporting sales, performance evaluation, process skill and enculturation. Working with your business partners we help define the business performance challenge, create the workforce development objectives; then apply our pedagogic, gameplay, and business expertise to the right game technology for you.

QuestG Europe

We are pleased to announce a partnership with Saint George Institute (SGI), a management consultancy based in Geneva. SGI's consultants extend an intimate reach to Europe, creating a welcome break from time zone madness for us and our clients.

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Beyond Budget Cuts: Innovation
A recession is looming, layoffs abound. Budgets will be cut. It is the opportunity to rethink your approaches to learning. Budget cuts are undoubtedly difficult, but they also present that odd challenging opportunity to step back and re-allocate, from fresh perspectives on the meaning of learning and its role in business performance. The time is ripe. The workforce challenges of shortage, next generation, and globalization "simply" add more flavor and complexity. Attract, Develop, and Retain. To do more with less requires innovation, new technologies, and a desire to excel.
Integration with the Business
QuestG's roots are in the foundations of the original questions behind Business Reengineering. Today, workforce characteristics have changed. Technology has changed. New previously unattainable information is available at every desktop.

So Why Are We Still Doing Business The Same Way?

That question is relevant again today. The NextGen workforce, Web 2.0, Collaborative Management, and yes, even the Video Game Nation now affect business performance. From our perspective the missing ingredient is a true business focus for learning, not the standoffish curriculum of courses driven by half-hearted performance evaluations. The evolution of learning is like the evolution of technology - when I want it, where I want it, and integrated with my life, career, engaging, valuable - with immediate benefit to business.
ROI
10X plus
  • Do a business analysis of the high impact areas
  • Set your sights on 10X plus returns; demand big, audacious goals of yourself and your team
  • Approach your P&L colleagues with an integrated solution
  • Deliver a NextGen Technology based solution in 90 days
  • We know this level of result is within reach of most CLOs - ask us how
QuestG Blog Bits
Top Picks
Product Development
and the CLO
Talent management and workforce development are increasingly a competitive advantage. CLOs must breakdown traditional barriers to direct involvement with the business. <MORE>
eLearning's
Dirty Little Secret
Survey after survey, research after research project, tell a continuing story of unfulfilled promises, large expenditures, poor satisfaction and poor results - for eLearning. <MORE>
Collaboration Turns Problem Solving on Its Head
When collaboration is the driver, complex issues can be solved faster, at much higher, business unit and market levels. <MORE>
About QuestG, Inc.
QuestG, Inc. provides 3D video-game based workforce development and adult learner products and services to improve corporate business and personal performance. Visceral, real-world experience in immersive virtual environments helps to build confidence, skill and knowledge to change real-world behavior. These innovative products create faster results in a safe environment, with far less personal and business risk; at a lower cost than traditional simulations, role-plays, and on-the-job training.

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